9/8/2023 0 Comments Fallout shelter training room![]() ![]() I have some 700k caps now, and I really don't know what to spend them on. ![]() So you should be really only updating those if you have some ungodly amount of CAPS and it's burning a hole in your vault. Other rooms have very similar (though not identical) numbers. Worth sending them out before then even, as long as you have 25 stims, so you can get gathering items early.Just to put some numbers here: Strength Level | Base | 1st Upgrade | 2nd Upgrade (Most of your first perfect dwellers should be exploring/questing though).Īny Rare or Legendary dwellers you get early on, train them in luck and send them out with your best gear. You can keep these most of the game until you have perfect leveled dwellers to replace them. Ideally you'll have +5 or +7 endurance gear for your main explorers before leveling them.Įarly Dwellers I train in their main stats and Luck and use them as grunts for the resource rooms. (Very rarely are people in these so put them at the bottom to ignore Incidents).įor your Dwellers you need to at least get them to Endurance 10 with +3 Endurance gear before leveling them up. ![]() Then at the very bottom 2 levels of fully upgraded storage rooms and above them living quarters. (These are key stats all need as early as possible) Maybe Extra levels of Luck and Endurance rooms while you are building your main workforce. Next it's 7 levels of training rooms fully across, one of each. You can do 2 levels of these as well, but I find one enough.Īfter that I have my Radio rooms and Overseer room. I have my top 3 floors as Nuclear plants (2 levels) and Nuca-cola bottlers (1 Level) Then a blank floor. I like having the elevators on each side wall (No Molerats then) and go for 3-2-3 or 3-3-2 across the floors between them. Do you mean layout? Plenty will work well. ![]()
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